/*
 * NoneState.h
 *
 *  Created on: Sep 1, 2017
 *      Author: gaoyi
 */

#pragma once

#include "Character/newAI/AIState/AIBaseState.h"

class NoneState : public AIBaseState
{
public:
    virtual bool CanChangeState(Creature* pCreature, AIData* pAiData, const AIStateEnum eState);

    virtual bool EnterState(Creature* pCreature, AIData* pAiData);

    virtual void OnProcess(Creature* pCreature, AIData* pAiData);

    virtual bool LeaveState(Creature* pCreature, AIData* pAiData);
};



